
Announcing Auxilium: Choose Your Hero, Awaken Your Kindred
We are thrilled to unveil Auxilium! Discover our core design philosophy: seamless hero-familiar pairings, 3-stage kindred evolution, and dynamic Adventure and Arena modes.
Awakening Kindred...
A Tactical and Visual Breakdown of the Complete 6-Hero Roster: Kael, Mira, Tobin, Lyra, Nox, and Pip

“Every hero in Auxilium is designed with a distinct martial personality and silhouette. From Kael’s vanguard posture to Pip’s kinetic clockwork gadgets, each character brings a unique rhythm to combat.”
Explore high-resolution production model sheets, armor blueprints, and weapon schematics for Kael, Mira, Tobin, Lyra, Nox, and Pip.
Kael (Boy) and Mira (Girl) unlocked immediately in the prologue; Nox, Tobin, Lyra, and Pip earned through story boss milestones.
From frontline heavy parries to long-range trajectory runes, kinetic clockwork turrets, and shadow backstabs.
Customize hero talent trees to adapt your party for story exploration, dungeon colossus raids, or competitive arena duels.
In Auxilium, heroes are the physical anchors of your party. While familiars dictate elemental properties and battlefield terrain control, your chosen hero determines your moment-to-moment combat feel—your attack cadence, dodge windows, parry timings, and crowd control capabilities.
Kael (The Valiant Blade) and Mira (The Gale Scout) serve as the two founding martial anchors unlocked immediately upon beginning your journey in the prologue as your Boy and Girl starter options. Kael provides impenetrable frontline poise and consecrated healing zones, while Mira offers long-range trajectory runes and precision wind tether traps.
The remaining four heroes—Nox, Tobin, Lyra, and Pip—are earned directly through story progression milestones, dungeon colossus breaks, and adventure chapter completions with zero gacha mechanics.
Hero ability animations can be seamlessly animation-cancelled with timed dodge rolls or familiar instant casts, giving combat a tight, snappy 60fps responsive feel.
Discover how and when each hero joins your party across the chapters of the Fractured Realms:


Available immediately upon launching the game. Choose Kael (Boy) for frontline broadsword parries and consecrated zones, or Mira (Girl) for long-range trajectory runes and wind tether traps.

Joins following Chapter 1. Master stealth teleportation, critical hit stacks, and evasive umbral smoke to dismantle boss defenses.

Earned at Chapter 2 conclusion. Wields massive tower shields and ground fractures to protect the party and absorb heavy hits.

Joins after Chapter 3. Unleashes botanical cleansing fields, healing weaves, and continuous status cleansing for long fights.

Unlocked upon conquering Chapter 4. Deploys kinetic turrets, chain lightning fields, and EMP grenades across the field.
Trained in the frontier strongholds of the Highlands, Kael is the steadfast backbone of any team composition. Holding the frontline with an immovable stance, his broadsword techniques create consecrated zones that heal allies and generate continuous poise resistance during intense boss encounters.

A heavy 3-hit broadsword combo. The final strike releases a kinetic shockwave that staggers front-row foes and inflicts +15% stagger buildup.

Hold to block 70% incoming damage. Releasing within 0.2s of an enemy strike triggers a Perfect Counter, stunning the attacker for 2.5 seconds and reflecting kinetic force.

Kael leaps into the sky and plunges his holy blade into the earth, creating a consecrated sanctuary that buffs party defense by +30% and heals allies over 5 seconds.

Sword combos charge familiar elemental gauges 15% faster during sustained melee chains, accelerating elemental burst reaction timing.

Nox thrives in chaos, exploiting enemy blind spots and slipping through shadows before enemies can react. Earned upon conquering Chapter 1, Nox executes lightning-fast backstabs, umbral smoke escapes, and multi-hit execution vortices that eliminate high-threat targets instantly.

Teleports instantly behind the targeted foe, dealing 200% critical strike damage on backstabs and leaving an evasive umbral afterimage.

Hurls three piercing dark daggers that apply Shadow Rot, reducing target movement speed by 40% and shredding magic defense.

Nox vanishes into an umbral void vortex, striking all nearby enemies 8 times in rapid succession while remaining completely untargetable.

Dodging an attack grants 2 seconds of true stealth and boosts the next strike’s critical damage by +50%, resetting upon elimination.

Discover the complete 4-ability combat loadouts for the adventure campaign story recruits (Nox, Tobin, Lyra, and Pip), unlocked as you defeat chapter bosses across the Fractured Realms:
Explore the complete 4-ability combat loadouts for the adventure campaign heroes—Mira, Tobin, Lyra, and Pip—earned through story chapter colossus victories.

Shadow Vanguard · Chapter 1 Recruit

Teleports instantly behind the targeted foe, dealing 200% critical strike damage on backstabs and leaving an evasive umbral afterimage.

Hurls three piercing dark daggers that apply Shadow Rot, reducing target movement speed by 40% and shredding magic resistance.

Nox vanishes into an umbral void vortex, striking all nearby enemies 8 times in rapid succession while remaining completely untargetable.

Dodging an attack grants 2 seconds of true stealth and boosts the next strike’s critical damage by +50%, resetting upon elimination.

Tower Shield Defender · Chapter 2 Recruit

Heavy warhammer strike that fractures the earth, dealing seismic shockwave damage and knocking up frontline foes.

Raises towering granite shield to absorb 80% damage. Timing a block reflects a kinetic tremor that dazes attackers.

Slams massive granite tower shield into the earth, raising a protective stone dome that absorbs 60% of all team damage and deflects ranged projectiles.

Tobin is immune to stagger while guarding and converts 15% of all mitigated damage directly into temporary barrier shield HP.

Verdant Mystic · Chapter 3 Recruit

Focuses a rejuvenating botanical light beam that cleanses active debuffs and heals the lowest-health ally.

Deploys a protective aether spore shield over allies while spawning poisonous briars that constrict aggressive enemies.

Channels ancient World Tree aether, spawning a blooming grove that grants party-wide health regeneration and continuous debuff immunity for 6 seconds.

Allies within 6 meters of Lyra gain +20% healing received and regenerate 3% max HP every 4 seconds automatically.

Clockwork Artificer · Chapter 4 Recruit

Constructs an autonomous rapid-fire turret that tracks and peppers the highest-threat enemy with kinetic rounds.

Fires an explosive high-voltage plasma round that knocks back close foes and applies the Conduction status.

Deploys an overcharged kinetic dynamo radiating pulsed EMP shockwaves every 0.8s, interrupting casts and chaining lightning arcs.

Deployables inherit 100% of Pip's attack speed and explode into shrapnel upon destruction, dealing massive AoE burst.
Select any of the six heroes below to inspect their production turnaround sheets, weapon schematics, and recommended familiar pairings:

Pledged to defend settlers and awaken kindred across the volcanic frontier.
Broadsword & Crest Shield
Blade Resonance (+15% Kindred gauge gain on melee combos)
Each hero possesses three distinct talent specialization paths:
| Hero | Build Archetype | Recommended Familiars | Primary Gear Stat | Playstyle Summary |
|---|---|---|---|---|
| Kael | Inferno Paladin | Ignis (Lizard) / Fenris (Dog) | Defense & Cooldown Reduction | High sustain, frontline aggro hold, and explosive burn combos |
| Mira | Gale Sniper | Zephyr (Hawk) / Lunis (Moth) | Crit Damage & Pierce | Long-range boss kiting and trajectory reaction traps |
| Tobin | Granite Bastion | Fenris (Dog) / Karkin (Crab) | Max HP & Armor Block | Immovable damage sponge with continuous healing barrier bubbles |
| Lyra | Bloom Archon | Arachna (Spider) / Boglin (Frog) | Energy Regen & Healing Power | Team-wide debuff cleanse and continuous attack buffs |
| Nox | Void Assassin | Bastet (Cat) / Ignis (Lizard) | Critical Rate & Armor Pen | Extreme burst DPS, instantaneous squishy elimination |
| Pip | Dynamo Tinkerer | Ignis (Lizard) / Fenris (Dog) | Attack Speed & Cooldown | Turret deployables, napalm grenades, and EMP battlefield control |

We are thrilled to unveil Auxilium! Discover our core design philosophy: seamless hero-familiar pairings, 3-stage kindred evolution, and dynamic Adventure and Arena modes.

Take a closer look at how familiar forms evolve from cute kindred companions into imposing apex mythological guardians across all 8 elemental families.

A breakdown of dynamic boss mechanics in Adventure mode, featuring multi-phase colossus fights and environmental traversal mechanics.
Pre-register today to secure guaranteed Closed Alpha invites, exclusive Founder badges, and a free 4★ Kindred Egg on launch day.