
Hero + 3 Spirit Ball Squad Structure
Players choose a Hero Summoner (Boy or Girl archetype) and bond with up to 3 Spirit Balls. The squad utilizes 1 Active Familiar fighting in real-time beside the Hero, plus 2 Reserve Familiars available for tactical mid-encounter swapping and phase countering.
3 Spirit Ball Capacity
Begin your journey by selecting 3 starter Spirit Balls from ancient spirit shrines, forming a balanced elemental trio.
Active Companion Synergy
The Active Familiar fights continuously beside the Summoner, executing auto-attacks, casting active spells, and radiating passive hero buffs.
Tactical Reserve Swapping
Swap between Active and Reserve Familiars on a cooldown timer to answer shifting enemy elemental shields and boss enrages.
- Summoner: Kael (Sword Vanguard Hero)
- Active: Ignis (Fire Lizard - Molten Claws & Armor Shred)
- Reserve 1: Karkin (Water Crab - Tidal Barrier & Cleansing Foam)
- Reserve 2: Hanuman (Lightning Monkey - Shock Stagger & Haste)















