
Tier 1
Lv. 1–50
Requirement:
Lv. 50 +
Tier 1 (Lv 1–50) → Tier 2 (Combat Lv 1–100) → Tier 3 (Mastery)
Spirit Ball Awakening & Celestial God Summoning
Companions begin as dormant Spirit Balls carrying pure stats and zero skills. Reaching Level 50 unlocks the Awakening Rite with and 1,000 Gold to evolve into an Awakened Familiar starting at Combat Level 1 with rolled skills. Reaching Level 100 unlocks the sacred God Covenant using and 25,000 Gold to unleash devastating in-combat Celestial God Summoning. Familiar levels, EXP, and Resonance Rewrites consume 0 AUX.
Lv. 50 Spirit Ball +→ Starts Combat Lv. 1 Familiar (Rolls 6 Skills) → Lv. 100 +→ Celestial God Summon
Lv 50 Rite
Tier 1: Spirit Ball
Pure stats to Hero (0 skills). Reaches Lv. 50 + + + 1,000 Gold (starts Combat Lv. 1).
Starts Combat Lv. 1
Tier 2: Familiar
Real-time battle companion starting at Combat Lv. 1. Rolls 6-Skill Genome upon awakening. Levels 1–100 via dungeon grinding & EXP items; levels, EXP, and Resonance Rewrites use 0 AUX.
400 $AUX Covenant
Tier 3: God Summon
Unlocked at Lv. 100 with + + 25,000 Gold. 100% Gauge invokes Baalgor.
Imp Evolution Lineage & Baalgor Invocation Flow
- Tier 1 (Lv 1–50): Imp Core → Flat +ATK & Fire Resistance aura to Hero
- Awakening Rite at Lv 50: + + + 1,000 Gold (starts Combat Lv 1)
- Tier 2 (Combat Lv 1–100): Awakened Imp Demon → Rolls Hellfire Claws, Infernal Bulwark & Demonic Resonance
- God Covenant at Lv 100: + +
- Tier 3: Baalgor The Demon Lord → Cataclysmic Hellstorm AOE + 100% Party Critical Strike















